I wouldn’t pay $60 for monopoly, scrabble, sorry, or shoots and ladders, so why should I pay that much for a videogame? Game companies tell us that it is because of the rise in the cost to make these games, and the newer technology is costing them more money. To me it just gives them an excuse to take their time, use more people, and expand their own budget, knowing that the cost will more then be made up later on.
So what do I propose? Smaller games. I would rather play ten short, fun games, then one long one that starts out great, but after 40 hours of the same thing, I only play in hope of getting to the end. I know that good graphics add a lot to a game, along with a killer sound track, but I don’t think that it’s worth the price to have to pay for that extra 3d artist or two, and the quadrupled level design time because every little detail needs to be intractable. The best games ever made weren’t made in the last 5 years, game companies need to take a look at that before they start paying for their new product out of the pocket of the gamer.
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